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Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortresses, they discover their foe has fled to an unfamiliar realm: the Plane of Wood. The PCs pursue, arriving in an elemental town that is all too familiar with the Wildwood Lodge’s trickery. The PCs must earn the inhabitants’ trust and investigate their foe’s final gambit before giving chase into a blighted wilderness and averting an invasion that could devastate the Verduran Forest.
“Shepherd of Decay” is a wilderness-themed Pathfinder adventure for four 11th-level characters. The adventure concludes the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at how to continue the campaign, a gazetteer of a settlement on the Plane of Wood, several new magical items, and new monstrous threats!
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
From the Publisher
Welcome to the Wildwood!
As the fledgling nation of Taldor grew over millennia, it picked away at the surrounding wilderness, felling valuable trees while riling the beasts, fey, and other inhabitants into generations of cyclical violence. Only millennia later did Taldor and the forest’s eminent druids of the Wildwood Lodge negotiate lasting peace with the Treaty of the Wildwood. Even so, the forest remains a realm besieged by civilization. As forest-dwellers gather for the annual Greenwood Gala, the election of Lodge leadership, and the renewal of the treaty, there’s an opportunity to resolve old grudges – and as much potential to spark war.
The Wardens of Wildwood Adventure Path is a nature-themed campaign that starts in the Verduran Forest, a place of untamed mystery. Characters will join a celebration of nature that is tainted by the underlying political tension between the Verduran Forest and its neighbors, exemplifying the push and pull between civilization and the wild. Players begin as 5th-level characters who are either denizens of the forest or visiting to attend an annual festival known as the Greenwood Gala.
The Pathfinder Howl of the Wild rulebook is strongly suited to Wardens of Wildwood’s themes and features new ancestries that will shine in this campaign.
Some Adventure Paths assume the PCs are heroes fighting to right wrongs or defend the weak; this is not one of them. The people attending the Greenwood Gala have one thing in common: they are defenders of nature. The clash in attitudes and morality among gala attendees is a source of underlying tension at the festivities and a major source of conflict within the campaign itself.
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The Wardens of Wildwood Adventure Path & Other Titles to Enrich the Setting
Vol. 1: Pactbreaker Vol. 2: Severed at the Root Vol. 3: Shepherd of Decay Howl of the Wild Rulebook
Publisher : Paizo Inc. (July 9, 2024)
Language : English
Paperback : 96 pages
ISBN-10 : 1640785922
ISBN-13 : 978-1640785922
Reading age : 16 years and up
Item Weight : 5.6 ounces
Dimensions : 8.2 x 0.3 x 10.6 inches
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