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A dream is never just a dream! The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Ruwido for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover that matters at home have been far from quiet. The final leg of the party’s quest to unravel their memory gaps and fulfill Sakuachi’s destiny takes them to the Crown of the World, where ice-rimed temples, dream-devouring monsters, and ancient alien evils await.
“Dreamers of the Nameless Spires” is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes an article about the mysterious elven goddess of twilight, Findeladlara; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
From the Publisher
The gate is open—step through it, if you dare!
The Gatewalkers Adventure Path spins a tale of paranormal intrigue, supernatural mysteries, and bizarre phenomena. Players will explore far-flung places, investigate strange goings-on, and meet all manner of outlandish allies and enigmatic enemies
The Missing Moment
Six months ago, a rash of strange paranormal phenomena occurred around the world. Chief among the incidents reported were countless instances of aiudara—elven teleportation portals, also called elf gates—suddenly overflowing with tremendous white light. As aiudara are often located in remote locations, witnesses were relatively rare. But those onlookers who were nearby and who gazed into the light saw something within the blinding portal: a loved one, a lost homeland, a glorious treasure. The specifics varied in each account, but in every case the witness saw whatever person, place, or thing they most desired. Few could resist the impulse to walk toward the light in the hopes of grasping the apparent object of their obsession. Many never returned. Those who did were forever changed. The crisp summer evening on which this event occurred became known as the night of the Missing Moment.
No one who walked through an aiudara during the Missing Moment remembers what happened next— their memories of whatever transpired on the other side of the white gate were totally and irretrievably wiped. So far as they’re aware, one moment each traveler was stepping into the door, and the next they were stepping back out, only to discover that they had, in fact, been gone for minutes, hours, or in some cases even days.
The Player Characters? They were gone for three months. Many others never returned at all.
Gatewalkers
The player characters are all gatewalkers. While the individual motivations for stepping through an aiudara that fateful evening undoubtedly differ (as do the strange powers each adventurer manifested afterward), the characters joined forces in light of their mutual experiences, particularly their unusually long absence.
The players’ group has assembled under the banner of one Dr. Etward Ritalson—a peculiar Ustalavic researcher and fellow gatewalker determined to understand what exactly happened during the Missing Moment. His funding and leads are the best chance at not only recovering lost memories, but also of better understanding (and perhaps advancing) new powers. Dr. Ritalson has explained that his skills and interests are better suited toward the laboratory than the open road, so he’s gathered the characters together to conduct field research in his stead.
Publisher : Paizo Inc. (April 11, 2023)
Language : English
Paperback : 96 pages
ISBN-10 : 1640785043
ISBN-13 : 978-1640785045
Reading age : 16 years and up
Item Weight : 2.31 pounds
Dimensions : 8.48 x 0.17 x 10.84 inches
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