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Critical Role Presents: Call of the Netherdeep (D&D Adventure Book) (D&D Critical Role)

Original price was: $49.95.Current price is: $41.37.

Price: $49.95 - $41.37
(as of Mar 06, 2025 01:53:30 UTC – Details)


The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

From the Publisher

Call of the NetherdeepCall of the Netherdeep

Can You Change Fate?

With seven chapters of thrilling adventure, Critical Role: Call of the Netherdeep is the first major D&D adventure set in the world of Exandria—the setting of the hit live-stream show, Critical Role.

Visit the oasis city of Ank’Harel. Explore the ruins and grottoes of a sunken metropolis. And discover the dark secrets that have long lurked in its depths.

Will the red moon of ill omen shape your story’s end, or will heroism prevail?

Call of the NetherdeepCall of the Netherdeep

Underwater Adventures

Enter an underwater realm full of places and creatures both wondrous and horrifying.

Fifth edition’s first deep dive into underwater adventuring—Critical Role: Call of the Netherdeep introduces rules for deep sea swimming and water pressure, strange aquatic creatures, and more magic items, including items granting the ability to breathe under water.

Rivals

A rival adventuring party will challenge your player’s characters from the very beginning. As these characters, played by the Dungeon Master, make their own way through the adventure, they will grow in power and ambition—determined to prove that they are the true heroes of this story.

Call of the NetherdeepCall of the Netherdeep

Explore Exandria

Discover parts of Exandria revealed for the first time in this adventure and walk the streets of locations fans will recognize from Critical Role episodes.

Full of Exandrian lore and beautiful illustrations by artists from the Critical Role community—this book also includes a poster map of the city of Ank’horel drawn by cartographer Devin Rue.

Whether you’re new to the world or a long-time fan—this adventure will immerse you in a story full of depth, complex characters, and magnificent worldbuilding from the mind of Critical Role dungeon master, Matthew Mercer.

Call of the NetherdeepCall of the Netherdeep

Playing Dungeons & Dragons

Become an Adventurer

Adventurers come in all shapes and sizes. Find one that’s fun for you.

An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.

Join the Party

D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.

Choose Your Own Path

The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?

In D&D, your options are limitless. Because the dungeon master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?

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Get this to:
Adventure in the world of Critical Role’s Exandria with a story from the mind of Matthew Mercer Learn more about the continent of Wildemount in Critical Role’s Exandria Get all 3 D&D core rulebooks, plus a Dungeon Master’s Screen Learn how to play D&D, create characters, level up, and more Quickly reference game rules while hiding notes and die rolls from players

Special Feature:
Learn more about the city of Ank’Harel and venture into the unexplored Netherdeep Special options for creating characters and adventures rooted in Exandria Exclusive foil covers and foil DM screen Contains everything you need to know to play D&D Interior full of rules content refreshed based on fan feedback

Contents:
Adventure for players levels 3 to 12 + poster map Wildemount setting guide, subclasses, spells, magic items, monsters, plot hooks, and more D&D Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and DM Screen D&D rules, character creation guide, items, 350 spells, and more. Rules for conditions, roll difficulty levels, object hit points, and more.

Best for:
Dungeon Masters + Critical Role fans Dungeon Masters + Critical Role fans Dungeon Masters Dungeon Masters + Players Dungeon Masters

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