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    Pathfinder Adventure Path: The Seventh Arch (Gatewalkers 1 of 3) (P2) (PATHFINDER ADV PATH GATEWALKERS (P2))

    Original price was: $26.99.Current price is: $19.91.

    Price: $26.99 - $19.91
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    Gaze through the gate! Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There’s just one way to find out!
    “The Seventh Arch” is a Pathfinder adventure for four 1st-level characters. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.
    Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

    From the Publisher

    The gate is open—step through it, if you dare!

    Discovering the GateDiscovering the Gate

    The Gatewalkers Adventure Path spins a tale of paranormal intrigue, supernatural mysteries, and bizarre phenomena. Players will explore far-flung places, investigate strange goings-on, and meet all manner of outlandish allies and enigmatic enemies

    The Missing Moment

    Melee SceneMelee Scene

    Six months ago, a rash of strange paranormal phenomena occurred around the world. Chief among the incidents reported were countless instances of aiudara—elven teleportation portals, also called elf gates—suddenly overflowing with tremendous white light. As aiudara are often located in remote locations, witnesses were relatively rare. But those onlookers who were nearby and who gazed into the light saw something within the blinding portal: a loved one, a lost homeland, a glorious treasure. The specifics varied in each account, but in every case the witness saw whatever person, place, or thing they most desired. Few could resist the impulse to walk toward the light in the hopes of grasping the apparent object of their obsession. Many never returned. Those who did were forever changed. The crisp summer evening on which this event occurred became known as the night of the Missing Moment.

    No one who walked through an aiudara during the Missing Moment remembers what happened next— their memories of whatever transpired on the other side of the white gate were totally and irretrievably wiped. So far as they’re aware, one moment each traveler was stepping into the door, and the next they were stepping back out, only to discover that they had, in fact, been gone for minutes, hours, or in some cases even days.

    The Player Characters? They were gone for three months. Many others never returned at all.

    Gatewalkers

    Mage Fighting Undead ArmyMage Fighting Undead Army

    The player characters are all gatewalkers. While the individual motivations for stepping through an aiudara that fateful evening undoubtedly differ (as do the strange powers each adventurer manifested afterward), the characters joined forces in light of their mutual experiences, particularly their unusually long absence.

    The players’ group has assembled under the banner of one Dr. Etward Ritalson—a peculiar Ustalavic researcher and fellow gatewalker determined to understand what exactly happened during the Missing Moment. His funding and leads are the best chance at not only recovering lost memories, but also of better understanding (and perhaps advancing) new powers. Dr. Ritalson has explained that his skills and interests are better suited toward the laboratory than the open road, so he’s gathered the characters together to conduct field research in his stead.

    Publisher ‏ : ‎ Paizo Inc.; 1st edition (February 7, 2023)
    Language ‏ : ‎ English
    Paperback ‏ : ‎ 96 pages
    ISBN-10 ‏ : ‎ 1640784926
    ISBN-13 ‏ : ‎ 978-1640784925
    Reading age ‏ : ‎ 16 years and up
    Item Weight ‏ : ‎ 2.31 pounds
    Dimensions ‏ : ‎ 8.7 x 0.2 x 10.5 inches

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